I am Himani, a product designer from Raleigh.
I started my professional career as a graphic designer, after completing my Bachelor’s degree in Advertising and Marketing, and shortly after getting a certification in Print Media, Visual Effects & Motion Graphics I entered the world of broadcast.
During my career, I have worked for leading broadcasters around the world as a real-time broadcast designer. I started working as a Designer for a broadcasting graphics company called Wasp3d, then went on to become a Product Specialist. As a product specialist, working on several projects that had me work directly with clients, understanding their needs, and coming up with solutions in form of product features, I discovered my passion for product designing.
Project 01
Nectar Client
Channel Branding Module of Wasp3d's Workflow
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Nectar, the WASP3D Channel Branding system, provides broadcasters tools to produce, sync, schedule, automate and play out visually engaging real-time 3D graphics for branding, advertising, and promotional purposes.
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MY ROLE
I worked as the primary designer for this module with input from the development team and my direct manager.
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Involved in all aspects of the product lifecycle, from brainstorming and defining requirements with PMs, to designing and testing interfaces, as well as working with engineers to make sure everything comes together just right.
ROLE & DURATION
Lead Product Designer
Product Thinking, Research: User & Market,
Information Architecture, Interaction , Visual design, Prototyping & Testing
Team: Product Manager , Product Designer
Development Team & Testing Team
(Jan 2017- Nov 2017)
MY DESIGN PROCESS
OVERVIEW
Nectar imports run-orders produced by third-party scheduling softwares. Using the schedule file, the rule engine populates the secondary graphic instances for every show segment.
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These run-orders are used both by Nectar and the automation system like NRCS, resulting in the rundowns becoming synchronized between the two. Any last minute modifications in the automation system will be reflected in the playlist. This also eliminates the need of adding GPI devices to send commands to the graphic systems.
RESEARCH & PLANNING
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Platform consistency analysis
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Competitive analysis
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Contextual enquiry
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Experience mapping
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Usability Testing